In a month or so I plan on running Expedition to Castle Ravenloft with my group. This being partially inspired by the vampire kick I’ve been on. Expeditio n to Castle Ravenloft cenrers around the vampire. Strahd von Zarovich. As Dungeon Master,you must play him as carefully as the playe rs run their cha. CASTLE RAVENLOFT? The Expedition to Castle Raventoft campaign adventure is designed for four 6th-level Duucaous ¿St [email protected] charac- ters (though.
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Expedition to Castle Ravenloft
He likes to let his minions do the heavy lifting. Strahd could easily kill a character that has AC 16 and hit points in a single round. One look at the two page stat block not write up – stat block was it – I officially ravenloftt to Savage Worlds and never looked back.
This model uses all the material in this book to form a minicampaign lasting around fifteen to twenty sessions, or roughly five months of real time assuming you play weekly.
On that day your prayers will be answered. Below you’ll find the introduction, Strahd’s statistics, some information about the adventure, plus part of the adventure itself. In this model, Strahd has neither his fane-signs nor immunity to sunlight. Caastle Scouring of the Land. The big change I have is that the Vampire is a little more like from the movie coming out Vampire Untold. Freaking awesome TF2 banner by: You really need those relics to hurt Strahd, protect yourself, and keep him dead.
Which are nice for the DMs casgle look at, but hard to show to the tavenloft since the digital files of the isometrics were not released.
If the PCs work for Department-7 or a similar organization, they are sent to investigate this mysterious castle; otherwise, they learn of it during their own investigations. Expedition to Castle Ravenloft”. They once stoned a girl he liked to death, and he went into town to get her body, which they rapidly coughed up without hesitation. This returned the adventure to its roots, stripping the demiplane setting of the Ravenloft campaign. Simply defeating Strahd in combat is a significant accomplishment, and you can end the adventure at that point if you ravenlodt.
Ready for the final confrontation, the PCs explore the rest of the castle until they encounter Strahd again in the room foretold by the Fortunes of Ravenloft. The PCs are called on to quell the incursion, if only to save themselves. Gevyen Tallmer is a scholar, not an adventurer: They do not need to destroy the Dayheart — Strahd has not yet managed to draw on its power to ward himself from sunlight.
Assuming they win the battle, the PCs must still venture into the crypts to prevent Strahd from ever returning. Because the PCs do not have as much opportunity to gain experience before facing Strahd, they should begin at 7th level. vastle
Any advice for trimming down the castle, or should I leave it as is and let the players realize that they should probably just avoid most of these things? In this model, the PCs need to find or awaken only one cqstle the two legacy items. The villagers speak of witches and werewolves that haunt the surrounding wilderness. Expedition to Castle Ravenloft. If casyle PCs set off without having their fortunes told first, you’ll have to deal and interpret the cards secretly.
Expedition to Castle Ravenloft – Wikipedia
But if you are not going to run it in 3. Posting Quick Reply – Ravdnloft Wait. Originally Posted by Primitive Screwhead. Because of winter break I will have around players. Was just wondering how similar these two modules are?
Monday, 12th February, Expedition to Castle Ravenloft cover.
Even if you play the entire minicampaign, there will likely be some encounter sites that you don’t use, treasures the PCs don’t find, plans Strahd never has a chance to execute. More Expedition books followed the next year, including Expedition to the Ruins of Greyhawka long-awaited return to the most famous dungeon in roleplaying.
Still has the isometric ravenlort.
Their investigations might also bring the PCs into the castle — where an attack by the count himself should drive home the message that they must be adequately prepared before they can hope to defeat Strahd. The two books have different covers, from what I can tell, but I’m just not informed enough to know if they have the same 3. What makes Curse of Strahd different is every single bit of the original module I6 – Ravenloft is part of this new campaign module.
Such knowledge is certain to be attractive to the Order of the Emerald Claw.
To restore a mood of dread, a special rule applies to the use of action points within Castle Ravenloft. To start the adventure, the PCs receive a letter, ostensibly from the burgomaster of Barovia. Expedition to Castle Ravenloft In the late days of 3e Wizards put out four of these expedition modules and this one always seemed to be held as the best of the bunch.
Strahd still has a secondary goal. I just assumed that the rules are same as in HoH. You can read more about taint here. My final tip is do some research on horror and story telling.
Nogoing by the first amazon review the board caztle is a 4. Curse of Strahd is a full campaign that draws on previous iconic work like the Van Richten’s Guides and other Ravenloft modules. The weakest part of CoS seems to be the adventure hoot tie-ins to Faerun in the beginning, especially those relating to factions.
Barovia is isolated and the village cleric, in addition to being only 5th level, is entirely mad. Do they run out of prey?
Please read the rules wiki page for a more detailed break-down of each rule.